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VFX Senior Thesis: Finalization of Temple Floor Shot

Apr 5
2 min read

Updated: May 6




Concept:

An episode opening sequence for a television series based off of an unpublished novel series by Scarlette Masons, "The Elemental Kingdom Chronicles"


This Update Blog:

Camera tracking, animation, and environmental integration for all CG shots as worked on.

Pushing this shot to finalization.


Programs Used on this Shot: ... | Nuke


***Updated as worked on***

UPDATE 1

03/06 - 09:

  • Model and Design for Temple Floor

    • Design incorporates Celtic symbol of protection at center


Moving Forward:

  • Texturing

  • Lighting

  • Camera Animation & Render

  • Lava Sim



UPDATE 2

04/22:

  • Camera Animation


Moving Forward:

  • Texturing

  • Lighting

  • Lava Sim

  • Final Comp



UPDATE 3

04/27:

  • Model Update

    • Retopology and smoothing


Moving Forward:

  • Texturing

  • Lighting

  • Lava Sim

  • Final Comp



UPDATE 4

04/27:

  • Texturing

    • Hand-painted with rock and brick height-maps, created in Substance Painter


Moving Forward:

  • Lighting

  • Lava Sim

  • Final Comp


UPDATE 5

04/30:

  • Starting fluid sim

  • Challenge: mesh did not allow for a proper collider for fluid sims in either Bifrost (Maya) or Flip (Houdini)

  • Rerouting to alternate option of frost scrapped at the beginning of the project.

    • Camera will follow sporatic frost growth over a floor that was previously scorched. Center symbol will glow at the end, transitioning to the candle shot. Ice symbolizes Silverson's (a Protagonist in the story, nicknamed Frost) elemental power.


Moving Forward:

  • Frost Sim

  • Lighting

  • Glowing Symbol

  • Final Comp


Failed examples:


UPDATE 6

05/01:

  • Rerouted sim: Frost


Moving Forward:

  • Texturing frost

  • Lighting

  • Final Comp


Frost Test 1:


Frost Test 2 (this cache will be used in final render):


UPDATE 7

05/01 - 05/02:

  • Camera Animation (frost textured but not in this flipbook)


Moving Forward:

  • Dust

  • Final Comp



UPDATE 8

05/04:

  • Dust simulation in Blender


Moving Forward:

  • Final Comp



UPDATE 9

05/05:

  • Final Comp



 
 
 

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