VFX Senior Thesis: Finalization of Temple Floor Shot
Updated: May 6
Concept:
An episode opening sequence for a television series based off of an unpublished novel series by Scarlette Masons, "The Elemental Kingdom Chronicles"
This Update Blog:
Camera tracking, animation, and environmental integration for all CG shots as worked on.
Pushing this shot to finalization.
Programs Used on this Shot: ... | Nuke
***Updated as worked on***
UPDATE 1
03/06 - 09:
Model and Design for Temple Floor
Design incorporates Celtic symbol of protection at center
Moving Forward:
Texturing
Lighting
Camera Animation & Render
Lava Sim


UPDATE 2
04/22:
Camera Animation
Moving Forward:
Texturing
Lighting
Lava Sim
Final Comp
UPDATE 3
04/27:
Model Update
Retopology and smoothing
Moving Forward:
Texturing
Lighting
Lava Sim
Final Comp

UPDATE 4
04/27:
Texturing
Hand-painted with rock and brick height-maps, created in Substance Painter
Moving Forward:
Lighting
Lava Sim
Final Comp

UPDATE 5
04/30:
Starting fluid sim
Challenge: mesh did not allow for a proper collider for fluid sims in either Bifrost (Maya) or Flip (Houdini)
Rerouting to alternate option of frost scrapped at the beginning of the project.
Camera will follow sporatic frost growth over a floor that was previously scorched. Center symbol will glow at the end, transitioning to the candle shot. Ice symbolizes Silverson's (a Protagonist in the story, nicknamed Frost) elemental power.
Moving Forward:
Frost Sim
Lighting
Glowing Symbol
Final Comp
Failed examples:
UPDATE 6
05/01:
Rerouted sim: Frost
Moving Forward:
Texturing frost
Lighting
Final Comp
Frost Test 1:
Frost Test 2 (this cache will be used in final render):
UPDATE 7
05/01 - 05/02:
Camera Animation (frost textured but not in this flipbook)
Moving Forward:
Dust
Final Comp
UPDATE 8
05/04:
Dust simulation in Blender
Moving Forward:
Final Comp

UPDATE 9
05/05:
Final Comp



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