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Projects & Galleries
VFX | FILM | 3D DESIGN


SCAD VFX Senior Signoff
A few years prior, I had an inspiration to create this mini compilation of my fellow classmates "signing" the camera. So, now that we're graduating here is the final signoff: *Music Credit: "You Get What You Give" by New Radicals (1998)


"The Elemental Kingdom Chronicles" Opening Title Sequence
SCAD VFX Senior Thesis Poster: Banner: PressKit:


Manta Ray Automata
Concept: A procedural animation created in Houdini, based off of a Manta Ray Automata by OakmuseStudio on Etsy. A study of procedural animation in Houdini, utilizing other procedural techniques. Programs Used: Houdini | Substance Painter | Image Finalizing and Comp in Nuke Beauty Render: Comparison: Progress: Reference: Original References (From OakmuseStudio on Etsy): Video Reference: Anatomy of a Manta Ray reference (From Nubeo): Modeling: Manta: Curve and PolyWire nodes u


Byrd's Cookies
Concept: A complex scene referencing a photograph I took at Byrd's Cookies on Broughton St., Savannah, GA. Practicing with copy nodes and DOP networks with RBD objects. Programs Used: Houdini | Substance Painter | Photoshop | Image Finalizing in Nuke Breakdown Video: Progress: Original Reference Image (taken by me): Comparison: Textures: Substance Painter for cookies and table: Cookies: Table: Wallpaper created in Photoshop from reference: Reference: Jars: Logo curtesy of Byr


Saks Fifth Avenue Building NYC
Concept: A procedural building model, based on the Saks Fifth Avenue flagship store in New York City, NY. The building is fully scalable and customizable with main controls, utilizing For-Each copy nodes for all facade aspects as well as instancing and code that allowed for the scalability of the building. The stop 4 floors are also customizable in their height, where the slider allows for the user to add or subtract floors. Programs Used: Houdini | Nuke for Image Finalizatio


Oranges
Oranges created in Houdini as a LookDev exercise. Responsible for: Modeling Texturing Lighting Final Render: WIP: Models: Textures: Lighting (Distant, Rim, Fill, Key)


Phyllotaxis Pattern Design
Procedural modeling in Houdini, using copy nodes to create a succulent-like pattern that has fully customizable perameters. Pattern: Procedural Parameters Incuded in Houdini model: Total Spheres Sphere Size Angle/Spiral Sphere Width/Squish Twist Final Render:


Floating Kingdom
Matte Painting based on the rings of the Eye of the Saraha in the Saraha Desert. This kingdom floats above a cavernous pit of seaglass-colored fog, surrounded by floating rings of mossy earth, all in the valley of a mountain range. Status: In Progress Programs: Photoshop, Nuke, Maya (CG Element) Final: Progress: MoodBoard/Inspo: Concept Sketch (colored): 75% Completion (Photobash, Preliminary Coloring): 100% Completion (Coloring, Lighting, Preparation for Nuke): Initial shots
![The Elemental Kingdom Chronicles: OTS [Senior Thesis Project]](https://static.wixstatic.com/media/bed8ee_bed61804d5d24e6e9c03ff4fd7050efa~mv2.png/v1/fill/w_442,h_250,fp_0.50_0.50,q_35,blur_30,enc_avif,quality_auto/bed8ee_bed61804d5d24e6e9c03ff4fd7050efa~mv2.webp)
![The Elemental Kingdom Chronicles: OTS [Senior Thesis Project]](https://static.wixstatic.com/media/bed8ee_bed61804d5d24e6e9c03ff4fd7050efa~mv2.png/v1/fill/w_292,h_165,fp_0.50_0.50,q_95,enc_avif,quality_auto/bed8ee_bed61804d5d24e6e9c03ff4fd7050efa~mv2.webp)
The Elemental Kingdom Chronicles: OTS [Senior Thesis Project]
Senior Thesis Project based off of the novels of Scarlette Masons (currently in progress). This is an opening title sequence for the novels by the same name, as if they were to be brought to life in a television series. The piece is symbolic of the biggest points of the story, showcasing elemental powers, key important objects throughout the story, and key locations as well. Solo Senior Thesis project, all aspects listed created by myself: Scoring of original theme music Stor


Newtons Cradle
Newtons Cradle model and animation. All textures, modeling, lighting, and animation are programmed/coded in Maya. Programs: Maya, Python...


Safe Scratch Product Demo
A conceptual product demo for a business project. Safe Scratch is a conceptual company selling bluetooth speakers with real-time vinyl...


King Neptune
Photogrammetry Integration in an environment. King Neptune Statue captured in Hilton Head Island, SC, USA. Statue is the figure of the largest figural sundial in the world. Programs: PolyCam, Unreal Engine Final: Progress: Photogrammetry Model: Model in Environment: Lighting Setups: Model Lighting Interactions:


The Seer's Table
A still life based on Scottish Seers. Every texture programmed with VEX in Houdini. All modeling done in Maya and Houdini. Programs:...


Wheel Rig
Wheel Rig, programmed in Maya, with a variety of customizable aspects: Automatic Rotation any direction any scale Scalable Rig with...


The Sound of Music
Virtual Production project to recreate a scene from a movie, in this case the The Sound of Music opening title song scene. Programs: Unreal Engine Final: Progress: Storyboard: Virtual Scouting (via Google Maps) and Reference for costuming: Blocking in the Alps in Unreal and getting it up on the LED Volume (Part 1): Recreating/Cleaning up the Alps in Unreal and getting it up on the LED Volume (Part 2): Blocking:


Metahuman Self Portrait
Creating a Self Portrait in Metahuman and customizing in Unreal Engine Programs: Unreal Engine, Metahuman Final: Close Up of Head: Utilization of Metahuman creator with the app for facial recognition and reference:


The Spring Train
An Infinite Journey Loop. The Spring Train is a fictional train where dapper toys travel in style, in an Art Nouveau-esc train-car. This...


Snowman
Modeling Practice: A snowman Programs: Maya Final: Still Render:
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