VFX Senior Thesis: Implementation and Finalization of Shots
- Feb 15
- 3 min read
Updated: 10 hours ago
Concept:
An episode opening sequence for a television series based off of an unpublished novel series by Scarlette Masons, "The Elemental Kingdom Chronicles"
This Update Blog:
Camera tracking, animation, and environmental integration for all CG shots as worked on.
Pushing these shots to finalization.
Shots in this Blog/Quick Navigation Buttons:
***Updated as worked on***
FIRST ITEM: The Pocket Watch
UPDATE 1
01/06:
Shots inputed into final animatic
Shots are un-edited, un-comped, un-color-corrected:
Moving Forward:
Integrating Clock model
Stabilizing shots
Color-grading shots
UPDATE 2
02/17:
Failure in splicing together Take 5 and Take 7 for this shot
challenge with SplineWarp
solved with Adobe After Effects
Color-grading shots
Working with camera tracking in Nuke for stabilization
Failure to create a clean piece
solved with trackers
Moving Forward:
Integrating Clock model
Wire Removal Cleanup
Splicing of Takes WIP (SplineWarp in Nuke vs. After Effects):
Color-graded shot:

Failed camera tracking trial:

Successful Tracking for stabilization:

UPDATE 3
02/18:
Wire removal cleanup
using a mixed workflow between After Effects and Nuke
Moving Forward:
Integrating Clock model

UPDATE 3
02/19:
HDRI for underwater shots from BlenderKit
Moving Forward:
Keying hand shot
Integrating Clock model
HDRI:

Model with HDRI:
UPDATE 4
02/20:
Caustics
Keyed hand
challanges, will reshoot hand with water projection light for integration
Moving Forward:
WIP Renders

UPDATE 5
02/22:
WIP Renders for first 3 shots
First shot is complete
Challenges and ideas about timing with music and edit
Ideas and plans made to cut and change around these shots in the final edit.
Must re-render as to plan
Moving Forward:
Previs for new shot
music edit
Complete Watch Render:
WIP SHOTS:
SECOND ITEM: The Crown and Chalice
UPDATE 1
02/15:
Filmed shots for reference and camera-tracking for a more realistic fall of the crown and chalice in the throne room.
Moving Forward:
Camera Tracking
Cleaned animation
Exporting of camera into Unreal Engine for environment
Wine simulation in Houdini
Rendering, Compositing, and Integration of all elements
Props:
Tape roll for crown
Wine glass for chalice

Chosen Shots:
Other shots for practice or consideration:
Oopsie Shots:
***Yes unfortunately the wine glass broke***

UPDATE 2
02/25:
Unreal Engine Environment Update
HDRI Created in Unreal
Moving Forward:
Implementing Environment and CG
Updated Animation/Tracked & Render
HDRI:

THIRD ITEM: The Spear of Death
UPDATE 1
09/22:
Animatic Blocking for check-in
Moving Forward:
Implementing Environment
UPDATE 2
10/27:
Unreal Engine Environment Implementation
Moving Forward:
Implementing Environment

UPDATE 3
02/23:
Unreal Engine Environment Update
HDRI Created in Unreal
Moving Forward:
Implementing Environment and CG
Updated Animation
Updated Texture with Credit name
HDRI:

UPDATE 4
02/25:
Updated Texture with Credit name
including height-map
Moving Forward:
Implementing Environment and CG
Updated Animation

UPDATE 5
02/27:
Maya render with new animation, texture, HDRI, and lighting
Moving Forward:
Implementing Environment and CG
FOURTH ITEM: The Tiara
UPDATE 1
02/25:
Unreal Engine Environment Update
HDRI Created in Unreal
Moving Forward:
Implementing Environment and CG
Updated Animation & Render
HDRI option 1:

HDRI option 2:

FIFTH ITEM: The Maple Leaf
UPDATE 1
02/25:
Unreal Engine Environment Update
HDRI Created in Unreal
Moving Forward:
Implementing Environment and CG
Updated Animation & Render
HDRI:

SIXTH ITEM: The Title
UPDATE 1
02/25:
Unreal Engine Environment Update
HDRI Created in Unreal
Moving Forward:
Smoothing Title Model
Implementing Environment and CG
Updated Animation & Render
HDRI:




































![The Elemental Kingdom Chronicles: OTS [Senior Thesis Project]](https://static.wixstatic.com/media/bed8ee_13897525e8be46ba9ef51d823cc934b8~mv2.jpg/v1/fill/w_980,h_519,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/bed8ee_13897525e8be46ba9ef51d823cc934b8~mv2.jpg)

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