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VFX Senior Thesis: Implementation and Finalization of Shots

  • Feb 15
  • 3 min read

Updated: 10 hours ago

Concept:

An episode opening sequence for a television series based off of an unpublished novel series by Scarlette Masons, "The Elemental Kingdom Chronicles"


This Update Blog:

Camera tracking, animation, and environmental integration for all CG shots as worked on.

Pushing these shots to finalization.



Shots in this Blog/Quick Navigation Buttons:



***Updated as worked on***



FIRST ITEM: The Pocket Watch

UPDATE 1


01/06:

  • Shots inputed into final animatic

  • Shots are un-edited, un-comped, un-color-corrected:

Moving Forward:

  • Integrating Clock model

  • Stabilizing shots

  • Color-grading shots


UPDATE 2


02/17:

  • Failure in splicing together Take 5 and Take 7 for this shot

    • challenge with SplineWarp

    • solved with Adobe After Effects

  • Color-grading shots

  • Working with camera tracking in Nuke for stabilization

  • Failure to create a clean piece

    • solved with trackers

Moving Forward:

  • Integrating Clock model

  • Wire Removal Cleanup


Splicing of Takes WIP (SplineWarp in Nuke vs. After Effects):


Color-graded shot:


Failed camera tracking trial:


Successful Tracking for stabilization:


UPDATE 3


02/18:

  • Wire removal cleanup

    • using a mixed workflow between After Effects and Nuke

Moving Forward:

  • Integrating Clock model



UPDATE 3


02/19:

  • HDRI for underwater shots from BlenderKit

Moving Forward:

  • Keying hand shot

  • Integrating Clock model

HDRI:

Model with HDRI:


UPDATE 4


02/20:

  • Caustics

  • Keyed hand

    • challanges, will reshoot hand with water projection light for integration

Moving Forward:

  • WIP Renders


UPDATE 5


02/22:

  • WIP Renders for first 3 shots

  • First shot is complete

  • Challenges and ideas about timing with music and edit

    • Ideas and plans made to cut and change around these shots in the final edit.

    • Must re-render as to plan

Moving Forward:

  • Previs for new shot

  • music edit


Complete Watch Render:


WIP SHOTS:





SECOND ITEM: The Crown and Chalice

UPDATE 1


02/15:

  • Filmed shots for reference and camera-tracking for a more realistic fall of the crown and chalice in the throne room.

Moving Forward:

  • Camera Tracking

  • Cleaned animation

  • Exporting of camera into Unreal Engine for environment

  • Wine simulation in Houdini

  • Rendering, Compositing, and Integration of all elements


Props:

  • Tape roll for crown

  • Wine glass for chalice


Chosen Shots:


Other shots for practice or consideration:


Oopsie Shots:


***Yes unfortunately the wine glass broke***


UPDATE 2

02/25:

  • Unreal Engine Environment Update

  • HDRI Created in Unreal


Moving Forward:

  • Implementing Environment and CG

  • Updated Animation/Tracked & Render


HDRI:





THIRD ITEM: The Spear of Death

UPDATE 1

09/22:

  • Animatic Blocking for check-in


Moving Forward:

  • Implementing Environment



UPDATE 2

10/27:

  • Unreal Engine Environment Implementation


Moving Forward:

  • Implementing Environment



UPDATE 3

02/23:

  • Unreal Engine Environment Update

  • HDRI Created in Unreal


Moving Forward:

  • Implementing Environment and CG

  • Updated Animation

  • Updated Texture with Credit name


HDRI:


UPDATE 4

02/25:

  • Updated Texture with Credit name

    • including height-map


Moving Forward:

  • Implementing Environment and CG

  • Updated Animation



UPDATE 5

02/27:

  • Maya render with new animation, texture, HDRI, and lighting


Moving Forward:

  • Implementing Environment and CG






FOURTH ITEM: The Tiara

UPDATE 1

02/25:

  • Unreal Engine Environment Update

  • HDRI Created in Unreal


Moving Forward:

  • Implementing Environment and CG

  • Updated Animation & Render


HDRI option 1:


HDRI option 2:





FIFTH ITEM: The Maple Leaf

UPDATE 1

02/25:

  • Unreal Engine Environment Update

  • HDRI Created in Unreal


Moving Forward:

  • Implementing Environment and CG

  • Updated Animation & Render


HDRI:





SIXTH ITEM: The Title

UPDATE 1

02/25:

  • Unreal Engine Environment Update

  • HDRI Created in Unreal


Moving Forward:

  • Smoothing Title Model

  • Implementing Environment and CG

  • Updated Animation & Render


HDRI:



 
 
 

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