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VFX Senior Thesis: Finalization of Pocket Watch Shot

Apr 4
2 min read

Updated: Apr 21




Concept:

An episode opening sequence for a television series based off of an unpublished novel series by Scarlette Masons, "The Elemental Kingdom Chronicles"


This Update Blog:

Camera tracking, animation, and environmental integration for all CG shots as worked on.

Pushing this shot to finalization.


Programs Used on this Shot: Maya & Substance Painter | Houdini | Blender | Nuke


***Updated as worked on***

UPDATE 1


01/06:

  • Shots inputed into final animatic

  • Shots are un-edited, un-comped, un-color-corrected:

​

Moving Forward:

  • Integrating Clock model

  • Stabilizing shots

  • Color-grading shots


UPDATE 2


02/17:

  • Failure in splicing together Take 5 and Take 7 for this shot

    • challenge with SplineWarp

    • solved with Adobe After Effects

  • Color-grading shots

  • Working with camera tracking in Nuke for stabilization

  • Failure to create a clean piece

    • solved with trackers

​

Moving Forward:

  • Integrating Clock model

  • Wire Removal Cleanup


Splicing of Takes WIP (SplineWarp in Nuke vs. After Effects):


Color-graded shot:


Failed camera tracking trial:


Successful Tracking for stabilization:


UPDATE 3


02/18:

  • Wire removal cleanup

    • using a mixed workflow between After Effects and Nuke

​

Moving Forward:

  • Integrating Clock model



UPDATE 3


02/19:

  • HDRI for underwater shots from BlenderKit

​

Moving Forward:

  • Keying hand shot

  • Integrating Clock model

HDRI:

Model with HDRI:


UPDATE 4


02/20:

  • Caustics

  • Keyed hand

    • challanges, will reshoot hand with water projection light for integration

​

Moving Forward:

  • WIP Renders


UPDATE 5


02/22:

  • WIP Renders for first 3 shots

  • First shot is complete

  • Challenges and ideas about timing with music and edit

    • Ideas and plans made to cut and change around these shots in the final edit.

    • Must re-render as to plan

​

Moving Forward:

  • Previs for new shot

  • music edit


Complete Watch Render:


WIP SHOTS:


UPDATE 6


03/07:

  • new hand shot in 8K

​

Moving Forward:

  • comp/key test

  • music re-edit



BTS:


UPDATE 7


03/09:

  • test comp for hand footage on HDRI from maya render

​

Moving Forward:

  • final render with clock

  • music re-edit



Breakdown:


UPDATE 8


03/25:

  • Assets and dust comp

  • Color Corrected

  • Redirection of Shot

​

Moving Forward:

  • Growth Sim



UPDATE 9


03/26:

  • Turntable Breakdown of Watch

​

Moving Forward:

  • Growth Sim

  • Final Comp

  • Final Edits



UPDATE 10


03/30 - 04/01:

  • Growth Sim in Houdini

​

Moving Forward:

  • Final Comp

  • Final Edits



UPDATE 11


04/03:

  • Final Comp in Nuke

​

Moving Forward:

  • Final Edits



UPDATE 12


04/04:

  • Final Edits





 
 
 

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