VFX Senior Thesis: Finalization of Pocket Watch Shot
Updated: Apr 21
Concept:
An episode opening sequence for a television series based off of an unpublished novel series by Scarlette Masons, "The Elemental Kingdom Chronicles"
This Update Blog:
Camera tracking, animation, and environmental integration for all CG shots as worked on.
Pushing this shot to finalization.
Programs Used on this Shot: Maya & Substance Painter | Houdini | Blender | Nuke
***Updated as worked on***
UPDATE 1
01/06:
Shots inputed into final animatic
Shots are un-edited, un-comped, un-color-corrected:
Moving Forward:
Integrating Clock model
Stabilizing shots
Color-grading shots
UPDATE 2
02/17:
Failure in splicing together Take 5 and Take 7 for this shot
challenge with SplineWarp
solved with Adobe After Effects
Color-grading shots
Working with camera tracking in Nuke for stabilization
Failure to create a clean piece
solved with trackers
Moving Forward:
Integrating Clock model
Wire Removal Cleanup
Splicing of Takes WIP (SplineWarp in Nuke vs. After Effects):
Color-graded shot:

Failed camera tracking trial:

Successful Tracking for stabilization:

UPDATE 3
02/18:
Wire removal cleanup
using a mixed workflow between After Effects and Nuke
Moving Forward:
Integrating Clock model

UPDATE 3
02/19:
HDRI for underwater shots from BlenderKit
Moving Forward:
Keying hand shot
Integrating Clock model
HDRI:

Model with HDRI:
UPDATE 4
02/20:
Caustics
Keyed hand
challanges, will reshoot hand with water projection light for integration
Moving Forward:
WIP Renders

UPDATE 5
02/22:
WIP Renders for first 3 shots
First shot is complete
Challenges and ideas about timing with music and edit
Ideas and plans made to cut and change around these shots in the final edit.
Must re-render as to plan
Moving Forward:
Previs for new shot
music edit
Complete Watch Render:
WIP SHOTS:
UPDATE 6
03/07:
new hand shot in 8K
Moving Forward:
comp/key test
music re-edit

BTS:
UPDATE 7
03/09:
test comp for hand footage on HDRI from maya render
Moving Forward:
final render with clock
music re-edit

Breakdown:
UPDATE 8
03/25:
Assets and dust comp
Color Corrected
Redirection of Shot
Moving Forward:
Growth Sim
UPDATE 9
03/26:
Turntable Breakdown of Watch
Moving Forward:
Growth Sim
Final Comp
Final Edits
UPDATE 10
03/30 - 04/01:
Growth Sim in Houdini
Moving Forward:
Final Comp
Final Edits
UPDATE 11
04/03:
Final Comp in Nuke
Moving Forward:
Final Edits
UPDATE 12
04/04:
Final Edits





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