VFX Senior Thesis: Finalization of Crown & Chalice Shot
- Apr 4
- 2 min read
Updated: Apr 21
Concept:
An episode opening sequence for a television series based off of an unpublished novel series by Scarlette Masons, "The Elemental Kingdom Chronicles"
This Update Blog:
Camera tracking, animation, and environmental integration for all CG shots as worked on.
Pushing this shot to finalization.
Programs Used on this Shot: Maya & Substance Painter | Unreal Engine | Nuke
***Updated as worked on***
UPDATE 1
02/15:
Filmed shots for reference and camera-tracking for a more realistic fall of the crown and chalice in the throne room.
Moving Forward:
Camera Tracking
Cleaned animation
Exporting of camera into Unreal Engine for environment
Wine simulation in Houdini
Rendering, Compositing, and Integration of all elements
Props:
Tape roll for crown
Wine glass for chalice

Chosen Shots:
Other shots for practice or consideration:
Oopsie Shots:
***Yes unfortunately the wine glass broke***

UPDATE 2
02/25:
Unreal Engine Environment Update
HDRI Created in Unreal
Moving Forward:
Implementing Environment and CG
Updated Animation/Tracked & Render
HDRI:

UPDATE 3
02/27:
Animation
Moving Forward:
Implementing Environment and CG
Updated Camera Animation
UPDATE 4
02/28:
Camera Animation
Moving Forward:
Implementing Environment and CG
UPDATE 5
03/01:
Updated gem shader with high quality reflections
Moving Forward:
Implementing Environment and CG
UPDATE 6
03/02:
Final render for models
No wine simulation
Foreground/Model plate
Moving Forward:
Implementing Environment and CG
Wine Sim
UPDATE 7
03/03:
Starting Wine Sim
Moving Forward:
Rendering Wine Sim
Implementing Environment and CG



UPDATE 8
03/04:
First pass of Wine Sim. Good Placeholder, but needs to be less thick
Moving Forward:
Rendering Wine Sim
Implementing Environment and CG
Playblast:
Test render:
UPDATE 9
03/05:
Test Comp with crown
Moving Forward:
Rendering Wine Sim
Implementing Environment and CG
UPDATE 10
03/22:
Turntable Breakdowns
Moving Forward:
Fixed Wine Sim
Background
Final Comp
UPDATE 11
03/29:
Fixed Wine Sim
Moving Forward:
Background
Final Comp
UPDATE 12
03/30:
Background
Moving Forward:
Final Comp
UPDATE 13
04/04:
Final Comp





























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